AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
There is much more than merely a hint of Joe Hisaishi about some of these tracks - something entirely different about some others. Lush, full, layered orchestral tracks suffuse the experience - full of fantasy tropes to encourage a sense of wonder and discovery, progress and patience. ![]() ![]() An epic story is going on, but I reckon I can write this without saying anything about that main story, really, so I will try to follow that line.įirst thing's first, the music in this game is epic in ways TES and co can only aspire to. Deadfire sees you navigating an overworld island chain known as the 'Deadfire' (in a manner reminiscent of Sid Meier's Pirates!, to me at least), only with the ability to land on islands, explore them and navigate encounters. The first game was a great attempt, but to my mind PoE2: Deadfire is a great upgrade on the original. they had to craft a new world for PoE, and all in all did a great job of it. Things didn't work out too well there - I was kicking off a Master Degree at the time which would certainly see me scrambling for respite in the thickets of the Dyrwood, as well as Azeroth on a private WoW server (good news I completed the Degree with good marks, somehow), and future agonies would keep me seeking comfort in our collective hobby - but this franchise retains a position of kind unimpeachability for me. I called Pillars of Eternity 1 - when it came out - "The last game I'll ever buy". Remember, this was during a different time when these types of games seemingly struggled to raise money/attention for their production. ![]() The Pillars of Eternity franchise started off early last decade with a successful crowdfunder campaign launched by several former members of the team who worked on the Icewind Dale games and Neverwinter Nights 2 (which I loved) It was an attempt to bring the much beloved Baldur's Gate/Icewind Dale gamestyle into the modern age.
0 Comments
Read More
Leave a Reply. |